Graduation Day

Graduation Day Events: Basic and Advanced Training are variable length events. Rather than rolling for each year in training, you will be rolling for the entire time spent in training. Certain MOS choices (Command Officer, Doctor, Field Scientist, etc) will get additional life event rolls, but those will be listed with each individual MOS. If there is no time marked, then the default time period is one year.

01:     "Well aren't you just a barrel of sunshine and fun CUPCAKE!          You must want to repeat basic!" (Add another year to your         age, and roll again on training. Ignore this result if          rolled again; Add 100 XP - you learned something at least.) 02-08:  "Some people excel in training. Some people fail. You          just managed to pass by the skin of your teeth. Now          get out there and fight the good fight soldier, before          I change my mind!" (Add 200 XP) 09-14:  "What, you think because you performed to the guidelines          you deserve attention? Get onto that APC before I remind          you exactly why you are glad to be rid of me!" (Add 500 XP) 15-19:  "It's been a damn fine pleasure knowing you. Now get out          there and MAKE ME PROUD! Hoorah!" (Add 800 XP) 20:     "I better end up calling you 'Sir" you maggot! Hoorah!" (You qualify         for A.L.T. School; Take the Advanced Leadership Training MOS below; Add 800 XP)

Advanced Leadership Training M.O.S.: You qualified for advanced Leadership Training. Your starting rank varies by OCC and MOS choice. If you start as an Officer, you may advance your beginning rank one step (O-1 becomes O-2, etc). If you start as enlisted, you may advance your beginning rank to E-5 (Sergeant or Petty Officer Second Class). If you start at E-5 and advanced beyond E-9, you may opt to move to the Warrant Officer ranks, or Officer, if your OCC/MOS choice allows it (see the maximum beginning Rank for your OCC/MOS choice)

Basic Math (+25%) Leadership Literacy: American (+15%) Military Etiquette (+35%) Military History (+5%)

If your M.O.S. offers you any of these skills at a higher bonus, you may trade them for any Military (+10%), Pilot (+5%), Pilot Related (+10%), Technical (+10%), or Weapon Proficiency skill of your choice.

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