Skills

 Picking Skills :

I have provided an index of skills. Use them to complete your character. Some of them come from books other than RUE, and will be marked as such. For those I have included the description.

I have not restricted physical skills in any way. If this turns out to be a bad idea I will restrict them, for everyone. Don't be the guy that ruins it for everyone. I will out you. You have been warned.

Skill List

 Secondary Skills  Secondary skills are areas of knowledge that the character has picked up through learned experience, observation, and personal studies. They may be related to the character’s occupation or reflect completely different interests and hobbies. Secondary skills usually are self-taught and do not command the same degree of expertise as Occupational and O.C.C. Related skills. A character that took art as a secondary skill would be a talented amateur, where as one who took the skill as an O.C.C. Related skill would be a formally taught professional. This is really the main difference between the two skill types, aside from the fact that many skills are unavailable as Secondary Skills. Choose your secondary skills from the following list. The only bonuses these skills have would be from a possible I.Q. bonus.

Communications: Any except Cryptography, Laser Communication, Surveillance Systems and T.V. Video Domestic: Any Electrical: Basic Electronics and Computer Repair, only Espionage: NONE! Horsemanship: General and Exotic animals only Mechanical: Auto or Basic Mechanics only Military: Camouflage, and Reconize Weapon Quality only Medical: Animal Husbandry and First Aid only Physical: H2H Basic, Aerobic Athletics, Athletics (General), Body Building & Weight Lifting, Climbing, Running, and Swimming only. Pilot: Automobile, Motorcycle, Hover Craft, Hover Cycle, Truck, Bicycle, Kayaking, Motorboats, Sailboats, Water skiing/surfing, and Water Scooters only Pilot Related: NONE! Rogue: Gambling, Prowl only Science: Astronomy & Navigation, Basic, and Advanced math only Technical: Any W.P. Ancient: Any, except W.P. Deadball, W.P. Lance, W.P. Paired Weapons, and W.P. Seige Weapons. W.P. Modern: W.P. Handguns, W.P. Rifles, W.P. Energy Pistol, W.P. Energy Rifle, W.P. Shotgun Wilderness: Any, except Blend, Boat Building, Spelunking, and Underwater Navigation.

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