Background Life Events

Life Events: Roll 1d3 years and add it to 16 to determine when you joined the military. For age sixteen, and every year up until you join the military, roll a life event roll on the civilian charts. Then add the number listed with each OCC and MOS (Default 1 year) to your age. This represents your time spent in basic and advanced training. This marks you as a 1st level soldier, with a minimum of civilian life behind you. Roll 1d4-1 to determine how many years since you got out of training it has been. For every year past sixteen, roll a life event roll on the appropriate military chart. A zero on your military years simply means you are fresh from training - ready to roll, but largely unseasoned.

Life Events XP: Every year you roll, including basic and advanced training, is worth 800 experience points for the entire year. Specific events may also award extra experience points. A) Pre-Military Life Events 01-08: Big Problems, Big Rewards 09-14: Friends and Enemies 15-19: Romantic Involvement 20: Nothing Happened (+100 XP) B) Training Life Events 01-08: Nothing Happened (+200 XP) 09-12: Friends and Enemies 13-15: Romantic Involvement 16-20: Graduation Day C) Military Life Events 01-10: Tour of Duty 11-14: Friends and Enemies 15-19: Romantic Involvement 20: Nothing Happened (+100 XP)

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