CS Equipment

The CS has a number of pouches and backpacks used to carry equipment. Most pouches are waterproof and airtight when closed properly. Generally takes one action to remove something from a pouch and reseal the pouch. Ammo pouches may or may not be water tight, depending on what they hold.

Load bearing pouch, small Each pouch can carry one of the following: 2 Meal Bars 1 RMK (Robot Medical Kit) 1 RAU (Robot Antiseptic Unit) 4 tubes healing salve 1 Roll of Duct Tape 1 Fiber Optic Probe 1 Hand held radio or communicator 1 CS hand grenade 1 rifle-grenade or torpedo-grenade 3 shotgun shells 2 Short E-Clips 1 50 round PDW Carbine Clip 1 Long E-Clip 2 MP-10 magazines (20 or 30 rounds) 1 20-ft pack of detcord (Merc Ops p.114) 1 Cutting Charge (Merc Ops p.113) 1 pair handcuffs 1 multitool 20 sets of plastic flexi-cuffs 1 laser distancer 1 portable language translator 1 Pocket Digital Disc Audio Player/Recorder 1 Pocket Digital Disc Audio and Video Player 1 laser scalpel with energy pack 1 laser pen tool 7 bullets 3 Pump pistol rounds 3 shotgun shells (12 gauge) 2 shotgun shells (4 gauge) 1 revolver quick loader 1 pair of conventional binoculars

Load bearing pouch, medium Each pouch can carry one of the following, or twice as much as a small pouch 1 C-5 Pump pistol holster (with pistol) 1 C-18 pistol holster (with pistol) 1 MP-10 pistol holster (with pistol) 3 MP-23A magazines (100 rounds) 1 PC-3000 Hand-Held Computer 1 CS Fusion Block (Type 1,2, or 3) 1 MRE 1 pistol holster (with pistol) 1 NM-12C Smart Mine 1 Field Medical First Aid Kit (including RMK) 1 IRMSS (Internal Robot Medical Surgeon System) 1 mini-missile 1 pair of infrared distancing binoculars

Load bearing pouch, large Each pouch can carry one of the following, or twice as much as a medium pouch, or four times as much as a small pouch. 1 MP-23A SMG holster (with SMG) 1 SMG Holster (with SMG) 1 Vibro-sword [or vibro-saber] Sheath (with vibro-sword or saber) 1 Neuro-mace hanger/sheath (with neuro-mace) 1 Arc welder 1 Laser Cutting Torch 1 Tool kit 1 Limpet Mine 1 Energy Canister 1 pair of multi-optic distancing binoculars

Shotgun/Grenade Bandolier Has 12 small pouches on it to carry grenades, both hand held and launcher fired. Can also be used to carry other items that will fit into a small pouch, including shotgun shells.

Field Backpack (heavy) Used to carry a majority of a Soilder’s gear into combat. Field Backpacks are usually left at a staging area or rally point. Inside Can carry one of the following, or twice times as much as a large pouch, or four times as much as a medium pouch, or eight times as much as a small pouch. 1 NG-NM Series mine (Merc Ops 96-98) 1 PC-2020 Field Identifier; Laser Holographic Portable Computer 1 CS-S2 Basic Survival Pack Top pouch (covers opening for pack) Same as what can be carried in a medium pouch Rear pouch Same as what can be carried in a large pouch Note: The following can be strapped to the side (one item per side) of the back pack. It will take three actions to take the pack off and pull items off/out of it. A fellow Marine could also take gear off/out of the pack. 1 Load bearing pouch, Large 2 Load bearing pouch, Medium 4 Load bearing pouch, Small 10 meter coil of rope 1 Vibro Axe 1 CSN-20 1 CSN-T30 1 C-10 Light Assault and Sniper Rifle 1 C-10S Sniper Rifle 1 C-12 Heavy Assault Rifle 1 C-14 Assault Laser and Grenade Launcher 1 CV-212 Laser Rifle 1 NG-11S .60 caliber smoothbore Shotgun 1 Grappling hook (thrown, or launched from a grenade launcher adapter) Note: Due to its size and bulkiness reduce speed by half, and -3 to dodge for all normal humans not in exoskeleton armor.

Assault Pack (light) A smaller back pack that does not reduce an soldier's effectiveness in combat. Left pouch Same as what can be carried in a medium pouch Rear pouch (middle) Same as what can be carried in a large pouch Right pouch Same as what can be carried in a medium pouch

1 CS-S2A Wilderness Survival Assault Pack A very popular item among soldiers and other travelers, the CS-S2A survival Assault Pack contains all the basic things someone traveling through the wilderness could need. It is quite common among patrols lacking vehicle support that are expected to fend for themselves for several days. It lacks any extra pockets and is therefore considered suboptimal for most soldiers to carry unless speed and the packs compact nature are more important than having extra storage.

Note: Is the same size as an Assault Pack.

PRC-60 Secure Field Radio (light) Man portable, backpack style field radio with expanded capabilities, including long range (60 miles), 90 channels and a wide range of frequencies, and a special cryptographic package that allows for completely secure communication. (Merc Ops 106) The pack also has two medium pouches, one on each side of the pack. Note: Is the same size as an Assault Pack.

PLC-150 LASCOM Field Radio (light) Directional laser based communication system with 150 kilometer range. Requires Laser Communications roll to use properly. Often used for long range behind enemy lines communication. (Merc Ops 106) The pack also has two medium pouches, one on each side of the pack. Note: Is the same size as an Assault Pack.

CR-1 Rocket carrier (heavy) Carries 12 CR-1 Mini-Missiles Note: Due to its size and bulkiness reduce speed by half, and -3 to dodge for all normal humans not in exoskeleton armor.

CR-1 Rocket carrier (light) Carries 6 CR-1 Mini-Missiles Note: Is roughly same size as an Assault Pack.

Energy Canister Pouch with Quick-Connect Cable The size of a large pouch, this pouch allows for the quick change of ammo for heavy weapons.

Energy Canister Assault Pack Holds two Energy Canisters with a special cable which connects to CS weapons, allowing the two linked E-Canisters to supplement the weapon's ammunition load. Generally only used for heavy weapons, as it allows for no extra equipment.

Field medical back pack (heavy) 1 Portable Bio-Scan and Bio-Lab, with locking case 2 IRMSS Systems (covers upper part of the lab’s locking case) 4 Field Medical First Aid Kits with RMK (described in Medical section; two on each side of the case) Note: Due to its size and bulkiness reduce speed by half, and -3 to dodge for all normal humans not in exoskeleton armor.

Field medical back pack (light) 2 Field Medical First Aid Kits with RMK (described in Medical section) 2 IRMSS Note: Is roughly same size as an Assault Pack.

Demo pack (heavy) Inside 1 NM Series Mine OR 4 Fusion Blocks (typically Type 2 or 3) OR 2 Limpet Mines (Any type) Top pouch (covers opening for pack) 1 Fusion Block (typically Type 1 or 2) Rear pouch 2 20-ft pack of detcord (Merc Ops p.114) 6 Cutting Charges (Merc Ops p.113) Strapped to left side 1 All purpose tool kit Strapped to right side 4 CS Hand Grenades (typically Plasma or High Explosive) OR 2 Fusion Blocks (Typically Type 1 or 2) OR 1 LaserCutting Torch Note: Due to its size and bulkiness reduce speed by half, and -3 to dodge for all normal humans not in exoskeleton armor.

Demo Pack (light) Left pouch 2 20-ft pack of detcord (Merc Ops p.114) 6 Cutting Charge (Merc Ops p.113) Rear pouch (middle) 1 All purpose tool kit Right pouch 1 Fusion Blocks (Typically Type 2 or 3)

C-40R Power Pack (compact but heavy; 120 pounds - same size as an assault pack - compact though heavy) Includes the nuclear battery power pack for the C-40R and a compartment on each side of the pack with one belt of ammuntion in it. The compartments have an easy load mechanism that actually swings the compartment forward, making it easy to remove the belt of ammunition and load it (it normally takes 5d4 actions to reload the railgun when acting alone, this allows for a single gunner to be able to reload in 4 actions. Usually only cyborgs and troops wearing exo-skeleton armor will use this option.

C-40R Power Pack and Ammo Drum (heavy; 250 pounds - slightly larger than a Field Pack, -3 to parry, -6 to dodge, and speed reduced to a third of normal if carried by an unaugmented character; full conversion cyborgs only suffer the normal penalties for a field pack.) Includes the nuclear battery power pack for the C-40R and a SAMAS style ammo drum carrying 2000 rounds. Can be reloaded in a manner similar to a SAMAS. Rarely issued due to weight. Often used for emplaced railgun positions or mounted guns on vehicles without nuclear power.

Medical Equipment

IRMSS (Internal Robot Medical Surgeon System; RUE p. 263) Portable Bio-Scan and Bio-Lab (RUE 263-264) Protein Healing Salve (RUE p. 263) RMK (Robot Medical Kit; RUE p. 263) RAU (Robot Antiseptic Unit; RUE p. 263) "Sleep Away" Stimulant (Merc Ops p. 112) They are taken orally and designed to "wake up" the user with stimulant drugs. This is primarily used on the battlefield after extended periods of combat, when fatigue starts to set in. Duration: 12 hours per dose; moderately addictive Qwik Clot (20 aerosol doses; Merc Ops p. 119) CS Standard First Aid Kit with RMK 2 tubes healing salve (Doubles healing rate; RUE p. 263) 1 tube of Qwik Clot (20 aerosol doses; Merc Ops p. 119) 1 RMK Robot Medical Kit (RUE p. 263) Gauze Bandages, 48 Bandages of various sizes Pen flashlight, lighter Roll of medical tape, A dozen disposable medicated wipes, Disinfectant Six butterfly clamps, scissors, forceps, six blades, tweezer, thermometer, A dozen pairs of plastic gloves 100 aspirin tablets, 24 allergy/cold tablets.

Other Equipment

Fiber Optic Probe A stealth tool used by CS military personnel who are wearing some form of armor. Fiber Optic Probes are small wire-shaped devices that are plugged into an outlet on the helmet of the armor on one end, so that the wearer can see through the other end via their Heads-Up Display this allows the wearer to see around corners or through small spaces without having to reveal their positions by looking up and exposing themselves to enemy fire. The cord itself can be spooled out to a length of half a meter.

PRC-5 Secure Communicator More secure than the normal radio integral to all CS body Armor, this light weight communicator provides 15 channels, with the ability to provide completely secure communications. Once the cryptography program is loaded, only communicators with the same program and settings loaded can communicate with the soldier using it. The version used by the CS integrates with the normal helmet radio. A hands free ear piece and microphone is also available, especially for scouts and mutant animals. (Merc Ops 106)

All purpose tool kit Contains the following: 3 ft of copper wire, a small soddering tool, wire snips, signal splitters, roll of nonconductive tape, multisize wrench/ratchet, universal screwdriver, small bolt cutter.

PC-3000 Hand-Held Computer This is a fully functioning computer that is about the size of a large PDA or the size of an average human's hand. It has a retractable keypad for ease of entering data, although it can also do handwriting and vocal inputs. When closed, the handle can be folded up and the entire unit can easily fit in most jacket pockets. The computer can be powered by a small, rechargeable battery (about 24 hours of life) or plugged into an electrical outlet. A hard copy of text can be printed out on the thermo-paper printer, but a magnifying glass is needed to read the tiny print. The computer can also be plugged into most video and cybernetic systems for use as a video monitor (no sound). Uses one inch disks. Dual drive system, hard memory is minimal, but sufficient for normal field use. Weight: one pound (0.45

PC-2020 Field Identifier; Laser Holographic Portable Computer This is a multi-purpose computer about the size of a briefcase. The case is a padded with a mega-damage protective housing for field use. Dual drive system with A mid sized hard drive with A good amount of Random Access Memory (RAM). Uses one inch disks. Weight: 5 Ibs (2.3 kg). M.D.C.: 10. The most unique features are its holographic projector screen (has a hard plasma screen as back-up) and it’s "Identifier Program." The identifier program can recognize and identify 6000 vehicles and robots, 21,000 animal species (indigenous and known D-Bee life forms), 40,000 insects, and 50,000 plants and fruits. Data focuses on dangerous and friendly life forms and poisonous and edible plant life. The identification can be done by typing in data/features of note (1-72% success ratio/accuracy), by inputting a visual image (optic scan; 94% accuracy/success ratio); scans video, photographic, or drawing. The computer then creates a rotating three dimensional image of the subject, along with the corresponding data available. Many species are unknown; limited to the Americas and minimal knowledge of Atlantis and the Euro and Asian continents (12 %).

PDD Pocket Digital Disc Audio Player and Recorder: Basically a future CD player with recording capabilities that is the size of a transistor radio or walkman. Plays or records on one and three inch discs. Typical blank disc will cost 10 to 20 credits with a two or three hour recording time. Pre-recorded discs will cost 20 to 80 credits depending on the quality, length of the recording, and availability.

PDD-V Pocket Digital Disc Audio and Video Player: A slightly larger and more complex system that plays and records audio discs, but also plays video discs. A four inch, color monitor/TV screen displays the image. The unit can also be used with video equipment as a hand-held video monitor or attached to a larger screen to display its recording.

Mechanical Tool Kit A general purpose tool kit equipped with an electric screwdriver and socket wrench, as well as 36 light-weight high-impact conventional tools. Approximate weight is 12 pounds and comes in a convenient carrying case that attaches to normal load bearing vests, in the place of a large pouch.

CS-S2 Basic Survival Pack A very popular item among soldiers and other travelers, the CS-S2 survival pack contains all the basic things someone traveling through the wilderness could need. It is quite common among patrols lacking vehicle support that are expected to fend for themselves for several days. Two-Person Tent: Folded, it's the size of a paperback book. Unfolded, it can sleep two people comfortably. Offers protection against the cold and rain; insulates and keeps people inside relatively warm at temperatures up to -40 degrees Fahrenheit (-40 Centigrade). The tent has a water collection system to help the user(s) survive in desert climates as well. The tent collects all moisture that evaporates from the occupants, basically increasing any water supplies the user carries by 20%; with the tent, eight days of water will last ten days. A sleeping bag. Flashlight with a concealed pocket knife and 6 batteries (each battery has a life of 48 hours of continuous use). Compass/inertial mapper; lets you know how far you've traveled and in which direction(s): + 10% to Land Navigation rolls. The compass has a mirror finish on one side and can use the sun to signal others or send Morse-code messages. Short-Range Radio: 5 mile (8 km) range. Will link to body armor’s build in radio, or may be used with a wireless earbud and microphone. Mini-First-Aid Kit (1): A roll of gauze, 48 adhesive bandages (different sizes), roll of medical tape, pair of small scissors, pocket knife, and a tube of protein healing salve. Hunting and Fishing Kit: Wires, fishing line and several hooks and pulleys, useful for both fishing and setting snares for small game. Saw-Wires (3): A serrated, ultra-hard wire with two ring handles, able to cut though wood, stone and even S.D.C. metals. Does most of the chores of an axe, but with less time and effort. Fire Starter (1): A pocket cigarette lighter and a flint striker with 6 extra flints (good for starting hundreds of fires). Survival Knife, a small hatchet, and a wooden cross. Four signal flares. 30 feet of lightweight climbing cord, a pair of climbing gloves, four ceramic spikes and a small mallet. Bar of soap and a washcloth. Canteen and a food rations bag. Will fit into the main compartment of a Field Backpack. Alternately there is a CS-S2a version which is the size of an Assault Pack, although it has no side pockets.

Rope 10 meters coiled

Grappling hook Can be hand thrown or loaded into a Grenade launcher and shot with a special grenade adapter.

Meal Ready to Eat (MRE) Basic MRE: An MRE, Meal Ready to Eat, is a full meal that only requires the soldier to add water, and comes in sealed packages to prevent spoiling. These rations include a main entrée, fruit or dessert, drink mix, and crackers or candy bar, and can be eaten either cold or heated by a small, portable field stone. MREs normally hold 2-3000 calories, are fortified with vitamins and supplements, and are fairly tasty.

Meal Bars Designed as a meal replacement, these granola-style bars are fortified with nutrients. Whole not particularly filling, the meal bar provides enough vitamins and nutrients to keep a soldier going for a couple of days. Plus they require no cooking, are easy to carry, and can be eaten quickly.

Conventional Binoculars Range : 1 mile (1.6 km). Magnification through a series of lenses. Advances in lense technology has made these extremely small, making them easy to carry. Military issued conventional binoculars are small and compact, and able to fit into a small pouch.

Infrared Distancing Binoculars A high-powered optical enhancement device with infrared adjustments, cross-hair indicator lines, and digital readout of estimated distance and rate of travel. Range : 2 miles (3.2 km). The I.D. binoculars enjoy extreme popularity among the populace, being used for field work, exploration and recreation, and are standard issue for the military. The military issued versions of these binoculars fit into a medium pouch.

Multi-Optics Distancing Binoculars This pair of binoculars have been upgraded with a full suite of multi-optics. These binoculars are bulky, but common among artillery and sniper spotters. This high-powered optical enhancement device includes cross-hair indicator lines, and digital readout of estimated distance and rate of travel, as well as the following features: 1. Infrared Optics System: Range : 1,600 feet (488 m). 2. Telescopic Monocular Lens: Range : 2 miles (3.2 km). 3. Thermo-Imager: Range : 1600 feet (488 m). Note that the thermo-imager is a special, optical, heat sensory unit that allows the infrared radiation of warm objects to be converted into a visible image. Enables the operator to see in darkness, shadows and through smoke. The military issued versions of these binoculars are bulky and fit into a large pouch.

C-70010S Target Acquisition Scope This scope, about the size of a NG-Super or a standard SMG, is not a weapon in the conventional sense. It is a scope with a retractable cable that can quickly attach and detach from a C-10S or a CM-180AM's sniper rifle's scope. Its sole purpose is to allow a spotter to feed direct targeting data to the sniper while leaving shot selection up to the spotter in question. It has a foregrip and folding stock built into the body of the scope, and when stowed it looks like an oversized pistol.

Using this scope is relatively simple. The spotter must first find and then "shoot" the target with the scope's targeting laser. The computer built into the scope then relays targeting data to the C-10S scope and makes it easier for the sniper to find targets and zero in on them. Rules wise this is a perception (or detect concealment) roll for the spotter, followed by a successful strike roll. This then adds +2 to the sniper's strike roll and adds +2 (or +10%) to the Sniper's own attempts to find their target. The C-10S Scope can store up to ten targets worth of targeting information, though in general most spotters rarely give more than two or three targets due to the mobile nature of their targets. A spotter can keep finding and keep "shooting" a target until it is acquired by the sniper themselves.

Coalition "Dead Boy" Light and Heavy Body Armor The famous Death's Head motif of the Coalition's armor and war machines has struck fear in the hearts of its opposition for nearly 40 years. It has lead to the soldiers being dubbed "Dead Boys." The armor is a lightweight ceramic, with metal accents, bonded on a molecular level, making it stronger than steel. Each suit of armor offers mega-damage protection and complete environmental systems, making it a self-contained unit, like a space suit. Air filters, circulation and cooling, and independent oxygen supply (engages when needed) means that toxic fumes, gas attacks, and smoke will not affect the soldier protected in the suit unless the armor is breached. There are two types of Dead Boy armor, light and heavy. However, other than weight and M.D.C., there is no obvious design distinction. All CS body armor has the same design, only the head piece is different to indicate rank and different divisions within the armed forces. All Coalition "Dead Boy" body armor has the following properties.

CA-1 Heavy Body Armor: Worn by the infantry.

Weight: 18 pounds (8.1 kg). MDC by Location: Helmet: 50 MDC Arms: 35 MDC Legs: 50 MDC Main Body: 80 M.D.C. -10% to skills like Acrobatics, Climbing, Prowl, Swimming, and other skills that require high mobility.

CA-2 Light Body Armor: Worn by Pilots, police forces, as well as espionage types who prefer mobility to extra protection. Weight: 9 pounds. MDC by Location: Helmet : 35 MDC Arms : 15 MDC Legs : 24 MDC Main Body : 50 M.D.C. Mobility: -5% to skills like Acrobatics, Climbing, Prowl, Swimming, and other skills that require high mobility.

CA-FS1 This light flight suit is worn by SAMAS and other small power armor pilots. It is a self contained environmental armor suitable for all environments, theoretically including space. Weight: 11 pounds (5.4 kg) Mobility: Superior; no movement penalties of any kind. M.D.C. by Location: Helmet — 25 Arms — 6 each Legs — 10 each Main Body — 22 Special Features: 1. Complete environmental battle armor suitable for use in all hostile environments, including space with computer controlled life support system, internal cooling and temperature control, artificial air circulation systems, gas filtration, and humidifier. Requires the addition of self sealing gloves, boots, and a helmet. 2. Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Five hour oxygen supply. 3. Insulated, high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. Radiation shielded. 4. Polarized and light sensitive/adjusting tinted visor. Helmet face plate is removable. The helmet is equipped with a HUD system that enables the pilot to integrate his power armor's optics into an easy to see system. It is retractable in case of sensor failure by a simple voice command or by pressing a stud on the temple. 5. Directional, short range radio built into the helmet. Range is 2 miles (8 km), and it can receive and decode scrambled signals, as long as they are sent on preset channels and encryptions. Built-in loudspeaker; 80 decibels. 6. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, damage levels, and oxygen supply, as well as direction (compass), time, and date. 7. Built in Tracking Device : To aid in retreival, the pilot can activate the built in tracking beacon and strobe light for friendly forces to find them easily. Both subsystems can be activated independant of each other, or together, as needs dictate. 8. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. Boot 1 combat knife (small of back; sometimes two more are carried with one on the outside of each boot) Chest Pistol Shoulder Holster Ammo Pouch for Pistol Waist Multi-Tool Pouch Walkie Talkie Pouch Canteen, beside first aid kit Space Blanket, (folded up small and compressed) (medium pouch) First Aid kit with RMK, right side of waist Legs Equivalent of 1 small pouch on front of thigh (usually survival gear like water purification tablets and the like) Equivalent of 1 small pouch on front of thigh (usually 2 meal replacement bars) The following can be added if the marine is not operating power armor. 2x Load bearing pouch, large (hips) 1 backpack 1 weapon with sling 9. RFID Transceiver and IFF/Combat Computer : Using the IFF system described elsewhere, the soldier can view the identities of any other soldier within 50 feet. If the armor has integrated multi-optics, then the range is increased line of sight to the range of the optics (2000 ft generally).

CA-S1 Light Espionage Borg Body Armor: Worn by those who need to be mobile, including spies, technicians, and sailors. It is also the second heaviest armor issued to partial conversion borgs in service to the CS Navy. While extra bulky, the armor has built in floatation devices that can be inflated by voice command (+5% to swim above water, will likely not drown). Weight: 35 pounds. MDC by Location: Helmet : 60 MDC Arms : 70 MDC Legs : 80 MDC Main Body : 135 M.D.C. Mobility: No extra penalty to skills that require high mobility, aside from those built into the Borg's body.

CA-S2 Medium Deep-Sea Borg Body Armor: This Armor is designed for partial cyborg deep sea divers. It can withstand incredible pressure, and allows the cyborg to as well with special filters and built in pressure defeating measures. Weight: 40 pounds. Maximum Depth Tolerance: 1.7 miles MDC by Location: Helmet : 80 MDC Arms : 70 MDC Legs : 80 MDC Main Body : 175 M.D.C. Mobility: No extra penalty to skills that require high mobility, aside from those built into the Borg's body.

CA-S3 Medium Deep-Sea Borg Body Armor: This Armor is designed for full conversion cyborg deep sea divers. It can withstand incredible pressure, and allows the cyborg to as well with special filters and built in pressure defeating measures. Weight: 40 pounds. Maximum Depth Tolerance: 1.7 miles MDC by Location: Helmet : 80 MDC Arms : 70 MDC Legs : 80 MDC Main Body : 175 M.D.C. Mobility: No extra penalty to skills that require high mobility, aside from those built into the Borg's body.

CA-B1 Light Infantry Borg Body Armor:Worn by Full Conversion Cyborgs, generally used when not expecting heavy combat. While extra bulky, the armor has built in floatation devices that can be inflated by voice command (+5% to swim above water, will likely not drown). Weight: 50 pounds. MDC by Location: Helmet : 80 MDC Arms : 90 MDC Legs : 110 MDC Main Body : 195 M.D.C. Mobility: -10% extra penalty to skills that require high mobility, in addition to from those built into the Borg's body.

CA-B2 Heavy Infantry Borg Body Armor: Worn by Full Conversion Cyborgs, generally used when expecting heavy combat. While extra bulky, the armor has built in floatation devices that can be inflated by voice command (+5% to swim above water, will likely not drown). Weight: 75 pounds. MDC by Location: MDC by Location: Helmet : 100 MDC Arms : 120 MDC Legs : 150 MDC Main Body : 270 M.D.C. Mobility: -20% extra penalty to skills that require high mobility, in addition to from those built into the Borg's body.

Special Features: 1. Complete environmental battle armor suitable for use in all hostile environments, including space with computer controlled life support system, internal cooling and temperature control, artificial air circulation systems, gas filtration, and humidifier. 2. Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Five hour oxygen supply. 3. Insulated, high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. Radiation shielded. 4. Polarized and light sensitive/adjusting tinted visor. Helmet face plate is removable. 5. Directional, short range radio built into the helmet. Range is 10 miles (8 km), and it can receive and decode scrambled signals, as long as they are sent on preset channels and encryptions. Built-in loudspeaker; 80 decibels. 6. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, damage levels, and oxygen supply, as well as direction (compass), time, and date. 7. Maximum Depth : 200 feet (61 m). 8. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. 1 combat knife (small of back; sometimes two more are carried with one on the outside of each boot) 2 Load bearing pouches, large, one per each hip 4 Load bearing pouches, small, on the chest (or 2 Load bearing pouches, medium) 4 Load bearing pouches, small, along the waist, (or 2 Load bearing pouches, medium) 1 Waterproof Load bearing pouch, medium, right side of waist (First Aid kit) 1 backpack 1 weapon with sling 9. RFID Transceiver and IFF/Combat Computer : Using the IFF system described elsewhere, the soldier can view the identities of any other soldier within 50 feet. If the armor has integrated multi-optics, then the range is increased line of sight to the range of the optics (2000 ft generally).

CA-DPM-0 Light Riot Body Armor: The Dog Pack force is a relatively recent addition to the Coalition armed forces (within the last 20 years). The mutant dogs are used for reconnaissance and city law enforcement, specifically in the areas of tracking fugitives, supernatural monsters, magic, and psionics. The armor is light, allowing for maximum mobility and stealth. Unfortunately, it offers minimal physical protection. This is due, in part, to the Coalition's perception that the intelligent mutant dogs are little more than trained animals and quite expendable. The DPM armor offers none of the environmental systems of the full Dead Boy suits and serves mostly as protection against gunfire. Note that many Dog Packs (about 40%) assigned to wilderness and reconnaissance operations are given a version of CA-2 light body armor (called CA-DPM-2). Occasionally a mutant animal attached to a special forces team may be issued CA-1 Heavy Body Armor (called CA-DPM-1). The primary difference between the human and dogpack armor variants is the boots and the helmet.

Weight: 8 pounds. MDC by Location: Helmet : 15 MDC Vambraces (on forearms): 15 MDC Legs : 15 MDC Main Body : 30 M.D.C. Mobility: No penalty, full mobility, but suit is NOT a full environmental EBA. Special Equipment: 1. Both forearms sport retractable Vibro-Sabers (2D4 M.D.), may be replaced with other vambrace options. 2. Optional Polarized Visor (5 MDC extra protection for helmet; can interfere with certain breed's facial structure). If not then normal polarized goggles are issued. 3. Directional, short range radio built into the helmet. Range is 10 miles (8 km), and it can receive and decode scrambled signals, as long as they are sent on preset channels and encryptions. Built-in loudspeaker; 80 decibels. 4. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, and damage levels, as well as direction (compass), time, and date. 5. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. 1 short combat knife (carried on the outside of left or right boot; typically a vibro knife or survival knife) Shoulder holster (for pistol or for a second knife) 2 Load bearing pouches, small, left side of waist (typically one has ammo, and the other has a flare gun, or something mission specific, or both are traded for a medium load bearing pouch.) 1 Waterproof Load bearing pouch, medium, right side of waist (First Aid kit) The following can be added if the dogboy is operating in the field, instead of in a city or base. 2x Load bearing pouch, large (hips) 1 backpack 5. RFID Transceiver and IFF/Combat Computer : Using the IFF system described elsewhere, the soldier can view the identities of any other soldier within 50 feet. If the armor has integrated multi-optics, then the range is increased line of sight to the range of the optics (2000 ft generally). Note: Standard issue to city Dog Pack soldiers is fist and wrist spikes, a pair of vibro-blades or a blade and neural mace. Vibro-vambraces are also common replacements for one or both vibro weapons. (Lone Star 48-49). A laser pistol or automatic pistol may be issued in some situations. Infantry forces in the field are issued a vibro-blade of choice or neural mace and a C-12 laser rifle. Other arms may be issued as needed. Dog Boys in the field often add/purchase other non-official, non-Coalition weapons to add to their personal equipment.

CA-DPM-3 Improved Riot Body Armor This is a newly issued upgrade to the CA-DPM-0 Riot Armor, although it is only being issued to Docpack NCOs and those in dangerous combat situations. Weight: 10 pounds. Worn by Dogboys, and some police and special forces. MDC by Location: Helmet : 20 MDC Vambraces (on forearms): 15 MDC Legs : 20 MDC Main Body : 50 M.D.C. Mobility: No penalty, full mobility, but suit is NOT a full environmental EBA. Special Equipment: 1. Both forearms sport retractable Vibro-Sabers (2D4 M.D.), may be replaced with other vambrace options. 2. Optional Polarized Visor (5 MDC extra protection for helmet; can interfere with certain breed's facial structure). If not then normal polarized goggles are issued. 3. Directional, short range radio built into the helmet. Range is 10 miles (8 km), and it can receive and decode scrambled signals, as long as they are sent on preset channels and encryptions. Built-in loudspeaker; 80 decibels. 4. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, and damage levels, as well as direction (compass), time, and date. 5. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. 1 short combat knife (carried on the outside of left or right boot; typically a vibro knife or survival knife) Shoulder holster (for pistol or for a second knife) 2 Load bearing pouches, small, left side of waist (typically one has ammo, and the other has a flare gun, or something mission specific, or both are traded for a medium load bearing pouch.) 1 Waterproof Load bearing pouch, medium, right side of waist (First Aid kit) The following can be added if the dogboy is operating in the field, instead of in a city or base. 2x Load bearing pouch, large (hips) 1 backpack 6. RFID Transceiver and IFF/Combat Computer : Using the IFF system described elsewhere, the soldier can view the identities of any other soldier within 50 feet. If the armor has integrated multi-optics, then the range is increased line of sight to the range of the optics (2000 ft generally). Note: Standard issue to city Dog Pack soldiers is fist and wrist spikes, a pair of vibro-blades or a blade and neural mace. Vibro-vambraces are also common replacements for one or both vibro weapons. (Lone Star 48-49). A laser pistol or automatic pistol may be issued in some situations. Infantry forces in the field are issued a vibro-blade of choice or neural mace and a C-12 laser rifle. Other arms may be issued as needed. Dog Boys in the field often add/purchase other non-official, non-Coalition weapons to add to their personal equipment.

CA-901 Support Specialist Body Armor: This non-environmental body armor is used for civilian support specialists who must be put in dangerous situations. It is relatively inexpensive, and doesn't carry the stigma of the DPM Riot Series when assigned to humans. It is almost identical to the Huntsman Civlian body armor, except that it has the "skull-face" helmet. Weight: 16 lbs. MDC by Location: Helmet : 35 MDC Arms : 15 MDC Legs : 25 MDC Main Body : 45 M.D.C. Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical skills. Special Features: 1. Polarized and light sensitive/adjusting tinted visor. Helmet face plate is removable. 2. Directional, short range radio built into the helmet. Range is 5 miles (8 km). Built-in loudspeaker; 80 decibels. 3. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, and damage levels, as well as direction (compass), time, and date. 4. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. 1 combat knife (small of back; sometimes two more are carried with one on the outside of each boot) 2 Load bearing pouches, large, one per each hip 4 Load bearing pouches, small, on the chest (or 2 Load bearing pouches, medium) 4 Load bearing pouches, small, along the waist, (or 2 Load bearing pouches, medium) 1 Waterproof Load bearing pouch, medium, right side of waist (First Aid kit) 1 backpack 5. RFID Transceiver : This armor does not contain the combat computer of the combat models, but does use the same RFID transceiver to transmit identification information to soldiers. Occasionally a full combat computer is added, but only very occasionally.

CA-902 Light "Civilian" Body Armor: This body armor is almost identical to the "Plastic Man" civilian body armor, except that it has the "skull-face" helmet. It is commonly issued to support specialists who need environmental protection, but where the danger is not so much that the more protective CA-903 is issued. Weight : 13 lbs. MDC by Location: Helmet : 30 MDC Arms : 15 MDC Legs : 22 MDC Main Body : 35 M.D.C. Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical skills. Special Features: 1. Complete environmental battle armor suitable for use in all hostile environments, including space with computer controlled life support system, internal cooling and temperature control, artificial air circulation systems, gas filtration, and humidifier. 2. Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Five hour oxygen supply. 3. Insulated, high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. Radiation shielded. 4. Polarized and light sensitive/adjusting tinted visor. Helmet face plate is removable. 5. Directional, short range radio built into the helmet. Range is 5 miles (8 km). Built-in loudspeaker; 80 decibels. 6. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, damage levels, and oxygen supply, as well as direction (compass), time, and date. 7. Maximum Depth : 200 feet (61 m). 8. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. 1 combat knife (small of back; sometimes two more are carried with one on the outside of each boot) 2 Load bearing pouches, large, one per each hip 4 Load bearing pouches, small, on the chest (or 2 Load bearing pouches, medium) 4 Load bearing pouches, small, along the waist, (or 2 Load bearing pouches, medium) 1 Waterproof Load bearing pouch, medium, right side of waist (First Aid kit) 1 backpack 9. RFID Transceiver : This armor does not contain the combat computer of the combat models, but does use the same RFID transceiver to transmit identification information to soldiers. Occasionally a full combat computer is added, but only very occasionally. Civilians and Support Specialists are only issued weapons on an as-needed basis, and even then will usually be limited to sidearms.

CA-903 "Heavy Riot" Body Armor: Used by the I.S.S. and for Civlian Support Specialists who will be in combat zones, this armor is identical to the more common Urban Warrior civlian body armor, except that it has the "skull-face" helmet. Weight: 11 lbs. MDC by Location: Helmet : 50 MDC Arms : 16 MDC Legs : 30 MDC Main Body : 50 M.D.C. Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical skills. Special Features: 1. Complete environmental battle armor suitable for use in all hostile environments, including space with computer controlled life support system, internal cooling and temperature control, artificial air circulation systems, gas filtration, and humidifier. 2. Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Five hour oxygen supply. 3. Insulated, high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. Radiation shielded. 4. Polarized and light sensitive/adjusting tinted visor. Helmet face plate is removable. 5. Directional, short range radio built into the helmet. Range is 10 miles (8 km), and it can receive and decode scrambled signals, as long as they are sent on preset channels and encryptions. Built-in loudspeaker; 80 decibels. 6. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, damage levels, and oxygen supply, as well as direction (compass), time, and date. 7. Maximum Depth : 200 feet (61 m). 8. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. 1 combat knife (small of back; sometimes two more are carried with one on the outside of each boot) 2 Load bearing pouches, large, one per each hip 4 Load bearing pouches, small, on the chest (or 2 Load bearing pouches, medium) 4 Load bearing pouches, small, along the waist, (or 2 Load bearing pouches, medium) 1 Waterproof Load bearing pouch, medium, right side of waist (First Aid kit) 1 backpack 9. RFID Transceiver : This armor does not contain the combat computer of the combat models, but does use the same RFID transceiver to transmit identification information to soldiers. Occasionally a full combat computer is added, but only very occasionally. Civilians and Support Specialists are only issued weapons on an as-needed basis, and even then will usually be limited to sidearms.

CSNA-1 Lightning Strike SCUBA Armor The Coalition manufactures special light body armor for SCUBA divers and the Mutant Dog Boys, known as "Sea Dogs." Freedom of movement, not physical protection, is the overriding concern for this armor. The light armor is padded and woven with light M.D.C. materials with M.D.C. plating at strategic locations, including the chest, shoulders, forearms, groin, and lower legs. Weight: 12 pounds (5.4 kg) Mobility: Excellent mobility, no penalty to swim, -5% to prowl, climb, or perform similar physical skills/performance. M.D.C. by Location: Arms — 26 each Legs — 40 each Helmet — 60 Main Body — 60 Special Features: 1. Complete environmental battle armor suitable for use in all hostile environments, including space with computer controlled life support system, internal cooling and temperature control, artificial air circulation systems, gas filtration, and humidifier. 2. Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Five hour oxygen supply. 3. Insulated, high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. Radiation shielded. 4. Polarized and light sensitive/adjusting tinted visor. Helmet face plate is removable. 5. Directional, short range radio built into the helmet. Range is 10 miles (8 km), and it can receive and decode scrambled signals, as long as they are sent on preset channels and encryptions. Built-in loudspeaker; 80 decibels. 6. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, damage levels, and oxygen supply, as well as direction (compass), time, and date. 7. Depth Gauge and Gyro-System : Built into the armor and transmitted via the Heads Up Display are a data and warning system that provide the Navy Trooper with a constant indication of depth and general direction (i.e. pointed up, down, or sideways). This means the Marine can maneuver even in total darkness. An alarm sounds in the helmet when the character sinks toward dangerous depths — to go deeper is to suffer the bends from the water pressure. 8. Maximum Depth : 400 feet (122 m); maximum depth for normal Dead Boy armor is 200 feet (61 m). 9. Modular Backpack System : Allows for the attachment of additional oxygen tanks (4 hours per tank; two tanks maximum), or an underwater jet pack, or flying jet pack, or an air and watertight storage container. Combo-Tank System: Standard issue is a backpack with two air tanks (10 hours of oxygen total) and a simple jet pack thruster between the air tanks for extra speed and maneuvering. All are made of lightweight mega-damage materials; each air tank has 11 M.D.C. The small underwater jet propulsion mechanism has 15 M.D.C., maximum speed is 3 mph (4.8 km or 2.6 knots), and can run for one hour. 10. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. 1 short combat knife (carried on the outside of left or right boot; typically a vibro knife or survival knife) Shoulder holster (for Pistol) 2 Load bearing pouches, small, left side of waist (typically one has ammo, and the other has a flare gun, or something mission specific, or both are traded for a medium load bearing pouch.) 1 Waterproof Load bearing pouch, medium, right side of waist (First Aid kit) The following can be added if the marine is not operating under extreme stealth precautions. 2x Load bearing pouch, large (hips) 1 backpack 9. RFID Transceiver and IFF/Combat Computer : Using the IFF system described elsewhere, the soldier can view the identities of any other soldier within 50 feet. If the armor has integrated multi-optics, then the range is increased line of sight to the range of the optics (2000 ft generally).

CNA-2 "Barracuda" Commando Armor Another light SCUBA armor designed for maximum mobility and freedom of movement. The Barracuda is used by Commandos/SEALs for stealth operations, espionage and sabotage. The armor is combination dark grey and greenish yellow. The light armor is padded and woven with light M.D.C. materials and M.D.C. ceramic plating at strategic locations, including the chest, shoulders, forearms, knees and lower legs. The rebreather tank is standard equipment, perfect for silence and stealth, and the entire suit is designed to be invisible to sonar and electromagnetic detection. Weight: 12 pounds (5.4 kg) Mobility: Superior; no movement penalties of any kind. M.D.C. by Location: Helmet — 55 Arms — 22 each Legs — 40 each Main Body — 55 Special Features: 1. Complete environmental battle armor suitable for use in all hostile environments, including space with computer controlled life support system, internal cooling and temperature control, artificial air circulation systems, gas filtration, and humidifier. 2. Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Five hour oxygen supply. 3. Insulated, high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. Radiation shielded. 4. Polarized and light sensitive/adjusting tinted visor. Helmet face plate is removable. The helmet is equipped with a multi-optic system that enables the diver to see the infrared and ultraviolet spectrums of light and thermo-imaging, as well as telescopic sight and targeting. 5. Directional, short range radio built into the helmet. Range is 10 miles (8 km), and it can receive and decode scrambled signals, as long as they are sent on preset channels and encryptions. Built-in loudspeaker; 80 decibels. 6. Wrist Mini-Comp : A multi-purpose miniature computer and display that will indicate system errors within the armor, damage levels, and oxygen supply, as well as direction (compass), time, and date. 7. Depth Gauge and Gyro-System : Built into the armor and transmitted via the Heads Up Display are a data and warning system that provide the Navy Trooper with a constant indication of depth and general direction (i.e. pointed up, down, or sideways). This means the Marine can maneuver even in total darkness. An alarm sounds in the helmet when the character sinks toward dangerous depths — to go deeper is to suffer the bends from the water pressure. Also, the boots are designed for easy attachment of modular swimming fins. 8. Maximum Depth : 300 feet (122 m); maximum depth for normal Dead Boy armor is 200 feet (61 m). 9. Modular Backpack System : Allows for the attachment of additional oxygen tanks (4 hours per tank; two tanks maximum), or an underwater jet pack, or flying jet pack, or an air and watertight storage container. Special-Ops Breathing Tank (standard): A backpack style oxygen tank and rebreather designed to fit securely with mountings on the back of the armor suit. When the rebreather is engaged, it provides breathable air for up to 12 hours (which includes the suit's standard 5 hour supply), does not leave bubbles and is totally silent! The pack has 40 M.D.C. '''10. Stealth Armor (experimental)''': The material and paint makes the armor difficult to detect through sonar — semi-invisible, appears and disappears and when it does appear on sonar screens, the image is smaller than man-size and often detected as 2-4 smaller blips easily mistaken for fish. 11. Electromagnetic Dampers (experimental): The suit is designed to conceal the electromagnetic signature of the diver, making him invisible not only to artificial forms of detection but also to sharks and other undersea animals. 12. Load Bearing Harness : Made of waterproof mega damage rubber (1 MDC, but must be specifically targeted), this harness allows for a variety of items to be attached easily and securely, enabling a soldier to carry them easily. 1 short combat knife (carried on the outside of left or right boot; typically a vibro knife or survival knife) Shoulder holster (for Pistol) 2 Load bearing pouches, small, left side of waist (typically one has ammo, and the other has a flare gun, or something mission specific, or both are traded for a medium load bearing pouch.) 1 Waterproof Load bearing pouch, medium, right side of waist (First Aid kit) The following can be added if the marine is not operating under extreme stealth precautions. 2x Load bearing pouch, large (hips) 1 backpack 13. RFID Transceiver and IFF/Combat Computer : Using the IFF system described elsewhere, the soldier can view the identities of any other soldier within 50 feet. If the armor has integrated multi-optics, then the range is increased line of sight to the range of the optics (2000 ft generally).

Identify Friend and Foe system (circa PA 104)

RFE Digital Dog Tags  From as early as the days of the American Civil War, soldiers have been issued necklaces that bear their name for easy identification and access to vital information in case the soldier needs medical attention. Though technology has advanced in the 530 or so years since the tradition first began, the Coalition has continued this practice since its very inception. However their tags are significantly different from those of the past. Though worn around the neck by a chain as they have almost always been, CS dog tags are not made of stamped metal, but instead they are plastic ovals. Each has the soldier’s ID number and blood type laser engraved on its surface. Inside the plastic shell is a small carbon nano-tubule computer chip and a short ranged transceiver. The chip contains the soldier’s identification, vital statistics, identifying characteristics (like fingerprints, iris pattern, DNA code, bio-electric signature, and so on), complete medical history, recommended dietary intake, combat & personnel records, and other information. When the tags are brought within a foot (30 cm) of a tag reading device’s activating signal, they establish a connection, enabling all their information to be accessed and read in any order. And should a tag’s info need to be updated or changed, it can be done by the same wireless connection used to read from its memory.

Coalition Military Identification System

In the field the Coalition has a need for soldiers to immediately identify other soldiers. The best and brightest modified an age old system, the Identify Friend and Foe System, for use with coded chips. The dog tags given every soldier are not simply identification, but also act as a key, of a sort.

When suiting up in a newly assigned set of armor in any standard Coalition armory (whether on a base, a ship, or other such installation), every soldier inputs their dog tags into a reader hooked up to a personnel database for soldiers and sailors assigned to the base. The reader then encodes the following information onto a hardcoded Radio Frequency IDentification (RFID) chip: LASTNAME, Rating, Service, and any Squad designation (as assigned by the command staff of the soldier or sailor's platoon). These chips are changed as needed and are considered disposable.

This RFID chip is then inserted into a special receiver on the inside of the armor in the chest plate. The information on these chips is read by encrypted and can only be read by the computers built into Coalition body armor. Knock off manufacturers don't know about this component, and those that do and who have copied have found themselves the targets of CS aggression, and as such few in the know actually bother with what is a literal death sentence if captured. An off the rack commercial IFF system is usually substituted instead, for those inclined to use it.

Part of the process of gathering dog tags is also pressing the button that destroys the chip and its receiver. It is located on the inside of a plate, and is therefore unlikely to be pressured during even the most jarring of impacts. The method of destruction is a very specialized acid that eats away at the chips and the leads they attach to. This same acid also drains into the ROM memory for the suit's onboard computer, effectively destroying its programming, including the ability to read the information put out by the ID chips. Once this is done, it is impossible, short of replacement of most of the suit's electronics, to replace it with another chip. Taking the chip out and smashing it is another way, and is actually more common among long range patrols who might be salvaging the armor of their fallen brethren.

A sailor named John Smith who has a rate of E-2 and is stationed aboard one of the Navy's destroyers as the lowest ranked and least influential Emplaced Weapons Operator in a squad of 10 sailors would have the following ID on his IFF, which would seem to float over his head to his fellow soldiers and sailors: Smith, CSNN Seaman (E-1), Turret1-10

Service Format: CSN=Navy CSA=Army CSI=ISS CSS=Special Divisions CSC=Civilian Service Specialists I=Infantry Corps (All Naval Infantry except for those assigned to SSD are given this designation) N=Naval Corps (Brown Water or Blue Water, unless the sailor assigned to a ship is in the Medical, Scientific, or Technical Corps, they will have this designation.) A=Aviation Corps (Typically Naval aviation wings and power armor squadrons will use this designation.) T=Technical Engineering Corps (All Technicians and Engineers have this designation, whether they are assigned to a base, a patrol boat, or a major capital ship.) E=Special Services Division (The SSD includes Special Forces, spies, psi-ops, public relations, and more. It has its own infantry forces that are outside of the normal chain of command, except at its highest levels. More than a few high level officers hold dual jobs in more than one corps, as well as the SSD, specifically so they can give orders to these soldiers.) P=Security Corps (All Military Police and Base/Ship Security are given this designation, which stands for police.) M=Medical Division (All medical personnel, whether they are involved in research or treatment, are given this designation. Infantry Corpsmen are the most common sailor or soldier to have this designation, as well as all nurses and other non-clerical hospital staff.) S=Scientific Division (Covers every other scientific discipline other than medicine) A=Administration (This designation covers almost all of the clerical staff and other administrative positions that are needed to make any major military operation actually function. It is likely the least known or liked military division. Most are also Civilian Service Specialists, but top secret and sensitive documents can only be handled by someone of the proper clearance, and therefore this is not uncommon among those working for the true movers and shakers of the CS.)

Special Forces Specific Gear

Available only with special clearance.

CM-57SFC 5.7mm Limited Edition Special Forces Automatic Pistol The Coalition Munitions type 57 Coalition Special Forces Command) is a highly modified variant of the mass produced CM-57P automatic pistol made specifically for Coalition Special Forces Command personnel. Like the trade mark black and dark grey tiger stripe armor and under suit, possession of a CM-57SFC is a sign of one having passed the Coalition Special Forces Command indoctrination course. As a limited production weapon (each is hand made and customized) Coalition Special Forces Command maintains a strict chain of custody of these weapons and each and every CM-57SFC is personally issued. Typically Coalition Special Forces Command personnel will retain the weapon throughout their military career and even when assigned to regular units will carry a CM-57SFC. Sadly, there are many Coalition officers and NCO's who covet the CM-57SFC and if possessing one will invariably boast they served a tour with Coalition Special Forces Command. In such cases the possession of a CM-57SFC is usually a result of a detached CS Special Forces operator being killed under their command. Due to the strict chain of custody these impostors are quickly ferreted out and the weapon is re-issued. Rumor has it that Joseph Prosek II himself had to pass the Coalition Special Forces indoctrination course before being issued a CM-57SFC.

Weight: Just under 2 lbs (.9 kg). Damage: 5D6 per round for a single shot. 1d6x10 S.D.C. for a three shot burst setting. (5.7×28mm rounds) Damage: Against Mega-Damage targets, 5.7x28mm SLAP (Saboted Light Armor Piercing) rounds inflict 1d6 M.D. point. The three round burst deals 3d6 M.D. "Soft" S.D.C. targets take 100 times that in S.D.C. damage when hit directly. Commercially available 5.7x28mm Ramjet rounds do the same as CS SLAP rounds. Rate of Fire: Standard. Range: 120 feet (36.5 m). Payload: Typically 20 rounds Bonuses: +2 on an aimed single shot, Three round burst has no penalty due to superior balance and features Features: • The gun has an under barrel Picatinny rail which can mount a great number of attachments. • Adjustable front and rear tritium sights, Ambidextrous thumb safeties and a lighter trigger • Match grade threaded barrel: Barrel of the weapon is slightly extended, thus allowing for the inclusion of a silencer. • A side mounted laser aiming module (LAM) allows the under barrel picatinny rail to mount attachments other then a laser sight. (adds +1 to strike on single/aimed shots) • Lanyard to maintain retention of the weapon

Special-Ops Mag-5 Jet Pack (Available by assignment only - requires squadron command This jet pack is equipped with a special silencing system that muffles the sound of the rocket jets. This reduces the speed of the system compared to other types and brands of jet packs, but provides the user with a reliable flight system ideal for espionage and reconnaissance. Maximum Speed : 60 mph (96.5 km) Maximum Altitude : 1200 feet (365 m) Power Supply : Four E-clips — the same types as used in CS weapons! Each E-clip provides 20 minutes of flight. The use of the E-clips is an alternative battery system that offers the special operative greater versatility; an E-clip in a weapon can be removed and used to power the jet pack and vice versa, E-clips are common and readily available throughout North America, they are small, lightweight, portable and can be recharged.