Character Background Generation

This page (and those linked to it) holds all of the information, you will need for character creation. You will need a copy of Rifts Unlimited Edition (or the older Rifts Book, although the newer book is a great investment) - which will guide you through the steps of character creation. The character creation for this game uses the standard rules, including limited selections for Secondary skills, etc. But I have rewritten the CS OCCs and RCCs to a certain degree. They now universally use a Military Occupational Speciality (MOS) system. In general the power level of the various OCCs has been retained, although some specific OCCs did receive some editing to bring them in line with the rest, and not be overpowered or over-preferred.

I have also included a background generation system that should be very helpful in creating unique individuals. Many tables do not require you to roll on them, but include optional number ranges anyway. If you don't know, or don't care, you could conceivably roll your entire character randomly, and then see how it developed. But one thing to remember is that the tables are written intentionally vague. An orphan and the son of a rich industrial baron might have the same childhood events, but not have anything resembling the same background, or even the same event, even though their situations are analogous.

Table of contents: Part 1: The Eight Attributes

Part 2: Character Background Tables

Part 3: Childhood Events and Motivations

Part 4: Life Events A) Pre-Military Life Events 01-08: Big Problems, Big Rewards 09-14: Friends and Enemies 15-19: Romantic Involvement 20: Nothing Happened (+100 XP) B) Training Life Events 01-08: Nothing Happened (+200 XP) 09-12: Friends and Enemies 13-15: Romantic Involvement 16-20: Graduation Day C) Military Life Events 01-10: Tour of Duty 11-14: Friends and Enemies 15-19: Romantic Involvement 20: Nothing Happened (+100 XP)

Part 5: Total Experience from each year as you roll it, and apply it to your character. This will determine when you get benefits like extra skills, etc, and what level they are at start of game. Level up your character as you gain enough experience to. Use the experience charts for your character listed in Rifts Unlimited Edition and the Coalition Navy and Lone Star Sourcebooks.

Part 6: Choose OCC and MOS. Then choose complete the process with skill choices (MOS, OCC related, and Secondary).

Part 7: Skills, their choosing, and Skill Percentages

Part 8: Fill out personnel record - This is an in character version of your character sheet. It lists the schools, medals, and punishments you have managed to obtain by this point. Only OCC, OCC related, and MOS skills count towards schools and training courses. Secondary skills represent skill you learned on your own, as a hobby or interest.

Part 9: Post your completed Personnel Record to your sheet, as well as your completed personnel record. Once this is done, then edit in the description of your character, including portrait, description, and a sense of who your character is. Also make sure to PM the GM, so it can all be approved BEFORE you post in public. Ranks are listed at the end of this thread.

Part 10: Once approved, fill in your current loadout in the equipment thread, and get with the GM for your introduction.

Addendum : You are free to form whatever story links you want with whomever in the game, including PCs and NPCs, but you have to ask their permission first (or mine, if you're involving an NPC). Also the links have to have happened at the same time (although the events rolled could be completely different), and the commonality of the situation must make sense.

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